
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author .”
— MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception , guaranteed to thrill even the non-gaming crowd.”
— Christian Science Monitor
“Dashner takes full advantage of the Matrix -esque potential for asking ‘what is real.’”
— io9.com
The Rule of Thoughts
Part of The mortality doctrine series
Year
2014
Pages
325
Audience
young adult
Praise
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author .”
— MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception , guaranteed to thrill even the non-gaming crowd.”
— Christian Science Monitor
“Dashner takes full advantage of the Matrix -esque potential for asking ‘what is real.’”
— io9.com
Description
What to read after The Rule of Thoughts.
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